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Creators/Authors contains: "Mousavi, Mehdi"

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  1. Underwater image enhancement and turbidity removal (dehazing) is a very challenging problem, not only due to the sheer variety of environments where it is applicable, but also due to the lack of high-resolution, labelled image data. In this paper, we present a novel, two-step deep learning approach for underwater image dehazing and colour correction. In iDehaze, we leverage computer graphics to physically model light propagation in underwater conditions. Specifically, we construct a three-dimensional, photorealistic simulation of underwater environments, and use them to gather a large supervised training dataset. We then train a deep convolutional neural network to remove the haze in these images, then train a second network to transform the colour space of the dehazed images onto a target domain. Experiments demonstrate that our two-step iDehaze method is substantially more effective at producing high-quality underwater images, achieving state-of-the-art performance on multiple datasets. Code, data and benchmarks will be open sourced. 
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  2. Transparent objects are a very challenging problem in computer vision. They are hard to segment or classify due to their lack of precise boundaries, and there is limited data available for training deep neural networks. As such, current solutions for this problem employ rigid synthetic datasets, which lack flexibility and lead to severe performance degradation when deployed on real-world scenarios. In particular, these synthetic datasets omit features such as refraction, dispersion and caustics due to limitations in the rendering pipeline. To address this issue, we present SuperCaustics, a real-time, open-source simulation of transparent objects designed for deep learning applications. SuperCaustics features extensive modules for stochastic environment creation; uses hardware ray-tracing to support caustics, dispersion, and refraction; and enables generating massive datasets with multi-modal, pixel-perfect ground truth annotations. To validate our proposed system, we trained a deep neural network from scratch to segment transparent objects in difficult lighting scenarios. Our neural network achieved performance comparable to the state-of-the-art on a real-world dataset using only 10% of the training data and in a fraction of the training time. Further experiments show that a model trained with SuperCaustics can segment different types of caustics, even in images with multiple overlapping transparent objects. To the best of our knowledge, this is the first such result for a model trained on synthetic data. Both our open-source code and experimental data are freely available online. 
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  3. In this paper, we present OpenWaters, a real-time open-source underwater simulation kit for generating photorealistic underwater scenes. OpenWaters supports creation of massive amount of underwater images by emulating diverse real-world conditions. It allows for fine controls over every variable in a simulation instance, including geometry, rendering parameters like ray-traced water caustics, scattering, and ground-truth labels. Using underwater depth (distance between camera and object) estimation as the use-case, we showcase and validate the capabilities of OpenWaters to model underwater scenes that are used to train a deep neural network for depth estimation. Our experimental evaluation demonstrates depth estimation using synthetic underwater images with high accuracy, and feasibility of transfer-learning of features from synthetic to real-world images. 
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  4. null (Ed.)